Little Alchemy is a game of learning from mistakes.
It’s free, and it’s designed for iPhone and Android (through Google Play); it’s also possible to play online.
The principles of play are quite obvious. You start with four elements: air, earth, fire, and water, which appear as icons in your screen. By adding any two elements together, you will get another “element,” which might or may not be combinable subsequently. Elements are added by dragging one over another, at which either nothing happens (simply because they don’t make something new), or a new icon appears in their place. You can an element to itself; air + air = pressure, as an example. You’ll find 560 issues you may make, plus one bonus item (which I found about halfway through.) You’ll discover youself to be dropping and dragging once you have a short while to spare, trying to create one more element.
The screen shows sun and rain you’ve already made about the right; the left side in the screen is for combining elements. A counter towards the bottom shows you the number of elements you’ve created from the wide ranging 560. (The screenshot was apparently taken during an earlier iteration with the game, when only 500 elements could be created.) You’ll be able to set the library to exhibit either all of the elements you’ve created, or just the ones that can sometimes be combined; “final elements” would be the end from the road and can’t be utilized to create other elements. It’s also possible to elect to have final elements underlined, in order to tell them apart. “Flood” in the screenshot is a final element.
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